The Ministry of Commerce and other 13 departments issued a notice on some measures to promote household consumption.

  CCTV News:On July 18th, the Ministry of Commerce issued the Notice of the Ministry of Commerce and other 13 departments on Several Measures to Promote Household Consumption. The main contents are as follows:

  Household consumption covers many fields, such as household appliances, furniture, home textiles, home improvement, etc. It is an important part of residents’ consumption and a direct embodiment of people’s needs for a better life. In order to implement the decision-making arrangements of the CPC Central Committee and the State Council, release the potential of household consumption, consolidate the momentum of consumption recovery and enhance the basic role of consumption in economic development, with the consent of the State Council, relevant matters are hereby notified as follows:

  First, vigorously improve the quality of supply

  (1) Improve the green supply chain.Support home furnishing enterprises to carry out green manufacturing, encourage qualified areas to introduce targeted policies and measures for green manufacturing demonstration enterprises, and promote enterprises to increase research and development of green home products. Strengthen the quality and brand building of green home products. Improve the unified standard, certification and labeling system of green products, and expand the certification scope of green home products. Encourage qualified areas to support residents to buy green home appliances, green furniture, green building materials and other green home products. Support home stores to create green shopping malls and set up green product sales areas. Vigorously develop green home improvement and assembled decoration.

  (2) Innovating and cultivating intelligent consumption.Support enterprises to use Internet of Things, cloud computing, artificial intelligence and other technologies to accelerate the research and development of home products such as smart home appliances, smart security, smart lighting, smart sleep, smart health care, and smart audio-visual entertainment. Give play to the role of big data in consumer platforms and support enterprises to carry out reverse customization, personalized design and flexible production of household products. Promote the interconnection of smart home devices, establish and improve the standard system, and promote the development of single item intelligence to whole house intelligence. Piloting the construction of digital home.

  (3) improve the aging level of homes.Formulate and publish the promotion catalogue of elderly products, and speed up the formulation of general standards for aging design of household products. Support enterprises to increase the research and development of household products such as aging appliances, furniture and bathing devices. Support elderly families to install video care systems, and configure home health monitoring equipment such as oximeter, sphygmomanometer and blood glucose meter. Support home stores and e-commerce platforms to set up special counters for elderly products sales. Support business entities in decoration and other fields to expand home aging renovation business.

  Second, actively innovate consumption scenarios

  (4) Promote the innovation and development of business models.Support home furnishing enterprises to accelerate digital, intelligent transformation and upgrading and online and offline integration development, and cultivate a number of leading enterprises in the home furnishing industry with efficient and coordinated industrial chain and supply chain. Encourage enterprises to build an online home service platform, and promote the healthy and orderly development of new formats and new models such as "internet plus home improvement", "internet plus second-hand home" and household appliances and furniture rental. Encourage qualified areas to develop the second-hand household circulation industry in an orderly manner. Support home stores to strengthen cooperation with upstream and downstream enterprises, build a "big home" ecosystem, and provide consumers with one-stop, integrated and full-scene home consumption solutions. Support home stores, shopping centers, etc. to set up experiential consumption scenes such as smart home experience halls and quality home life museums, and explore the integrated development of home retail, entertainment and leisure, creative design and other formats.

  (5) Support the renovation of old houses.Encourage all localities to support residents to carry out renovation and local upgrading of old houses through government support, corporate promotion and other means in combination with the renovation of old urban communities. Encourage enterprises to carry out old house renovation design competition, display excellent cases of upgrading and renovation, build model rooms for old house renovation and partial renovation, and launch affordable products and service packages to meet diversified consumer needs.

  (six) to carry out activities to promote consumption.Organize home rejuvenation activities, encourage qualified areas to introduce targeted policies and measures, guide enterprises to improve the quality and level of home consumption supply, provide more high-quality, personalized and customized home products, increase incentives, and support residents to replace or purchase new green smart home products and carry out renovation of old houses. Support local and related industry associations to organize consumption promotion activities such as home consumption season, home textile consumption festival and home improvement consumption festival based on platforms such as national consumption promotion month and international consumption season. Make good use of exhibition platforms such as China International Import Expo and China International Consumer Goods Expo, support the holding of professional exhibitions on home furnishing in a market-oriented way, display cutting-edge technologies and products in the home furnishing field, and expand the supply of high-quality home furnishing products.

  Third, effectively improve consumption conditions

  (7)developCommunity convenienceservice.Promote the construction of a quarter-hour convenient living circle, and support washing and dyeing shops, maintenance points and recycling points of renewable resources closely related to household consumption to enter the community. Encourage qualified residential areas to use idle houses to set up temporary storage places for household appliances and furniture to facilitate residents to carry out decoration. Encourage domestic enterprises and home appliance service enterprises to enter the community and expand home cleaning and home appliance repair and maintenance.

  (8)Improve the recycling network of waste materials.Co-ordinate existing funding channels and strengthen support for key projects in the construction of waste materials recycling system. Promote the standardized setting of waste furniture and decoration garbage drop points in residential areas, and promote online reservation collection and transportation. Improve the recycling system of waste textiles. Encourage recycling enterprises to establish a long-term cooperation mechanism with property companies and other units, support enterprises to recycle waste household appliances and furniture at home, and provide convenience for waste materials recycling vehicles to enter the community.

  (9) Promoting rural household consumption.Continue to promote the construction of county-level commercial system, guide household enterprises and e-commerce platforms to sink into the rural market, optimize county-level circulation networks and channels, increase the supply of marketable household products, and improve the level of after-sales service. Improve the three-level logistics distribution system in counties and villages and develop intensive distribution. In-depth development of green building the countryside activities, to further expand the scope of pilot areas, conditional areas to deal with green building materials consumption to be appropriate subsidies or loan interest subsidies. Encourage qualified areas to carry out home improvement of household appliances and furniture to the countryside, and support rural residents to buy green smart home products and carry out home decoration according to local conditions.

  Fourth, focus on optimizing the consumption environment

  (10)Standardize the market order.Improve home improvement standards and norms, and thoroughly implement the "leader" system of enterprise standards in the home furnishing industry. We will crack down on counterfeiting, cutting corners and price fraud in the field of household consumption according to law. Improve the credit evaluation system of the home furnishing industry, promote typical cases of honest management, encourage industry associations to explore and implement the "blacklist" system of the home furnishing industry, and guide market participants to operate in good faith. Guide home improvement enterprises to strengthen employee training, organize employees to actively participate in vocational skills competitions, and improve service quality.

  (11)strengthenpolicy support.Encourage financial institutions to strengthen credit support for household consumption, reasonably determine the loan interest rate and repayment period, optimize the approval process, improve financial services, and promote online instant processing under the premise of legal compliance and risk control. Encourage financial institutions to strengthen cooperation with home production enterprises, home stores, home improvement enterprises, etc., and provide financing support for business merchants and upstream and downstream enterprises in the supply chain. Support qualified commercial outlets such as home stores to issue real estate investment trusts (REITs) in infrastructure. We will continue to support residents in old urban communities to withdraw housing provident fund for the renovation of self-occupied housing such as installing elevators, and the scope of policy support will be extended to the renovation of self-occupied housing for both parents and spouses.

  All localities should earnestly strengthen organizational leadership, formulate specific implementation plans, refine work measures, sum up and popularize typical experiences, strengthen publicity and guidance, fully mobilize the enthusiasm of grassroots organizations such as neighborhood committees and communities, further stimulate the vitality of various market players, enhance residents’ willingness to consume, and release the potential of household consumption. The competent department of commerce should strengthen coordination and linkage with relevant departments to promote the effectiveness of various policies and measures as soon as possible.

12-year-old boy weighs 104 kilograms! How to lose weight scientifically for chubby people of different ages? Please keep this guide ~

 

 

 

Overweight and obesity has become an important public health problem affecting the physical and mental health of children and adolescents in China.

Recently, the National Health and Wellness Commission and the Ministry of Education and other six departments formulated and issued the Implementation Plan for the Prevention and Control of Obesity among Children and Adolescents (hereinafter referred to as the Plan). The "Program" proposes that the average annual growth rate of overweight and obesity rates of children and adolescents aged 0 to 18 will be reduced by 70% from 2020 to 2030 based on the average annual growth rate of overweight and obesity rates from 2002 to 2017.

According to the current situation of overweight and obesity rate of children and adolescents in various places, the plan also divides all provinces (autonomous regions and municipalities) into three epidemic areas: high, medium and low, among which Fujian belongs to the middle epidemic area.

 

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12-year-old boy weighs 104

"A few days ago, I received a 12-year-old boy, who was 180 cm tall and weighed 104 kg. He was severely asthmatic and often dizzy when walking. As soon as the BMI value has reached 32, it is accompanied by lipid metabolism disorders such as hypertension, fatty liver, high uric acid and high cholesterol. "

Huang Tuo, the chief physician of pediatrics in mindong hospital, Ningde City, lamented that these diseases induced by obesity are becoming more and more common in his outpatient clinic, almost every day. 

So how to judge whether children are obese?

Huang Wei introduced that childhood obesity is divided into simple obesity and pathological obesity, and simple obesity is the focus of the "Program". In medicine, the diagnosis of simple obesity in children is mainly based on the body mass index (BMI) of age, which refers to the square of weight (kg)/ height (m).

Children’s BMI

It is normal between 18.5 and 23.9.

24.0 ~ 27.9 is overweight.

28.0 ~ 32.0 is obesity.

More than 32.0 is very obese.


Obesity hurts and hurts.

Obesity in children may lead to disorders of body temperature regulation and energy metabolism, lipid metabolism, protein metabolism and endocrine, and then lead to arteriosclerosis, coronary heart disease, hypertension, cholelithiasis, gout, irregular menstruation in women, infertility, male sexual hypofunction, impotence, diabetes and other diseases. 

Obesity will also affect children’s mental health. In the psychiatric clinic of Fuzhou Children’s Hospital in Fujian Province, obese and overweight children often come to consult psychological problems with their parents. Most of them have low activity, learning and communication skills, and they appear over time.Depression and inferiority complex, leading to childrenSensitive to interpersonal relationships, personalityIntroversion and low social adaptability.. Studies have shown that obese childrenSuicide riskIt has increased, and obesity is related to the increased risk of anxiety and depression in children and adolescents.

Weight control exercise is indispensable.

"Obese children and adolescents should actively participate in some sports and consume dietary intake." Lian Xiaowen, Health Ambassador of Fujian Health News and Deputy Chief Physician of Sports Injury Department of Rehabilitation Hospital affiliated to Fujian University of Traditional Chinese Medicine, suggested.

 

matters need attention

The amount of exercise of "chubby pier"You can’t just move casually.Instead, the daily exercise time is between 45 and 60 minutes, such as running, skipping rope, swimming and ball games.

The exercise intensity is controlled at a moderate intensity,Feeling tired, sweating,But remember that it is not a state of "panting". Before exercise, it takes 5 to 10 minutes.Jogging to warm up, especially the waist, shoulder joint, hip joint, knee joint, ankle joint and other joint parts before exercise to reduce the occurrence of sports injuries.

Lian Xiaowen pointed out that many parents and schools do not pay enough attention to physical exercise, and the prevention and control of "chubby pier" needs the active guidance of families and schools. In particular, parents and children should exercise together to create the necessary conditions to promote the daily and daily life of sports. Cultivate children’s sports interests and habits, make them master one or two sports, reduce children’s time using electronic screen products, and ensure sleep time.

? TIPS: experts prescribe diet and psychology.

"chubby pier" was not developed in a day, and meat did not grow overnight. Many factors, such as heredity, social environment and individual behavior habits, jointly gave birth to simple obesity of children and adolescents. To prevent and control adolescent obesity, all parties should make efforts, especially families should make the first pass.

Huang Wei believes that the key to controlling obesity lies inkeep on a dietA diet with low fat, low sugar, high protein, high micronutrients and moderate cellulose should be adopted.Avoid skipping breakfast or overeating dinner.Don’t eat midnight snack, don’t eat snacks, slow down the eating speed and chew slowly. "Drug therapy is the next best policy, because the child is in the growth and development period, and these drugs or weight loss products will bring harm to the body."

Huang Ting, a psychotherapist in the Department of Psychiatry, Fuzhou Children’s Hospital, prescribed a psychological prescription:

 
one
 

Parents should first help ta.Face oneself squarelyDon’t let ta worry too much about her obesity. Remember that you can’t use words like "You are too fat, so ugly, others will not like you" to stimulate, urge or even force children to lose weight. This way will amplify their anxiety. 

 
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As the first responsible person for children’s weight control, parents should firstLearn to "listen"Listen to your children’s opinions and guide them correctly.

 
three
 

Family members also need it.consensusMake a change in the way of family rearing, and the whole family should pay attention to the problem of children’s obesity together, so as not to cause children to lose weight on the one hand and want to be lazy on the other. This not only has no effect, but also aggravates psychological problems.

The Ministry of Culture issued a letter on online games: Virtual props cannot be exchanged for legal tender.

  People’s Daily Online, Beijing, December 5 th Today, the Ministry of Culture issued the Notice of the Ministry of Culture on Standardizing Online Game Operation and Strengthening Post-event Supervision. The notice clarified the scope of online game operation, standardized the distribution service of virtual props for online games, and clearly stated that it is necessary to strengthen the protection of online game users’ rights and interests, strengthen post-event supervision of online game operation, and seriously investigate and deal with illegal and illegal operations.

  The notice requires that online game operators should not provide users with the service of exchanging virtual props for legal tender, and if they provide users with virtual props for small physical objects, the content and value of the physical objects should comply with the provisions of relevant national laws and regulations.

  The full text of the notice is as follows:

  Notice of the Ministry of Culture on Standardizing Online Game Operation and Strengthening Post-event Supervision

  Cultural departments (bureaus) of all provinces, autonomous regions and municipalities directly under the Central Government, Cultural Radio and Television Bureau of Xinjiang Production and Construction Corps, and Cultural Market (Comprehensive) Administrative Law Enforcement Corps of Xizang Autonomous Region, Beijing, Tianjin, Shanghai and Chongqing:

  In recent years, China’s online game industry has developed rapidly, which has played an active role in promoting the development of online culture market, enriching people’s cultural and entertainment activities, expanding and guiding cultural consumption. However, problems such as unclear operational responsibility, disguised induced consumption, and ineffective protection of users’ rights and interests have become increasingly prominent. In order to further standardize the online game market order, protect the legitimate rights and interests of consumers and enterprises, and promote the healthy and orderly development of the online game industry, relevant matters are hereby notified as follows according to the Measures for the Administration of Internet Information Services, the Interim Provisions on the Administration of Internet Culture, the Interim Measures for the Administration of Online Games and other laws and regulations:

  First, clear the scope of operation of online games

  (1) Online game operation refers to the behavior that online game operators provide online game products and services to the public by opening online game user registration or providing online game downloads, and obtain benefits by charging online game users or by means of e-commerce, advertising and sponsorship.

  (2) The online game technology test conducted by online game operators through opening user registration, opening online game charging system and providing client software that can directly register and log in to the server belongs to online game operation.

  (3) Online game operators provide services such as user system, charging system, program download, publicity and promotion for online game products of other operators, and participate in the revenue sharing of online game operations, which is a joint operation and should bear corresponding responsibilities.

  Two, standardize the online game virtual props distribution service

  (4) Virtual props issued by online game operators, which are directly purchased by users with legal tender, purchased with online game virtual currency or obtained according to a certain exchange ratio, and have the function of directly exchanging other virtual props or value-added services in the game, shall be managed in accordance with the relevant provisions on online game virtual currency.

  (5) When an online game operation enterprise changes the online game version, increases the types of virtual props, adjusts the functions and service life of the virtual props, and holds temporary activities, it shall promptly publicize the name, functions, pricing, exchange ratio, expiration date and corresponding information such as gift, transfer or transaction methods of the virtual props involved on the official homepage of the game or in a prominent position in the game.

  (6) If an online game operation enterprise provides virtual props and value-added services by random selection, it shall not require users to participate by directly investing in legal tender or online game virtual currency. Online game operators shall promptly publicize the names, performance, content, quantity and extraction or synthesis probability of all virtual props and value-added services that may be extracted or synthesized on the official website or random extraction page of the game. The randomly selected relevant information of publicity shall be true and effective.

  (7) The online game operation enterprise shall publish the random selection results of participating users on the official website of the game or in a prominent position in the game, and keep relevant records for the relevant departments to inquire, and the record keeping time shall not be less than 90 days. When publishing the results of random sampling, certain measures should be taken to protect the privacy of users.

  (8) When online game operators provide virtual props and value-added services in a random way, they should also provide users with other ways to obtain virtual props and value-added services with the same performance, such as exchanging other virtual props, directly purchasing online games with virtual currency, etc.

  (9) An online game operation enterprise shall not provide users with the service of exchanging online game virtual currency for legal tender or physical objects, except when the online game operation enterprise stops providing online game products and services and returns the unused virtual currency to users in legal tender or other ways accepted by users.

  (10) Online game operators shall not provide users with the service of exchanging virtual props for legal tender, and if they provide users with virtual props for small physical objects, the content and value of the physical objects shall comply with the provisions of relevant national laws and regulations.

  Third, strengthen the protection of online game users’ rights and interests

  (eleven) online game operators should require online game users to use valid identity documents for real-name registration, and save the user registration information; It is not allowed to provide in-game recharge or consumption services for online game users who log in using tourist mode.

  (12) An online game operation enterprise shall limit the amount of online game users’ single recharge in a single game, and send information that requires users to confirm when users recharge or consume. The confirmation information shall include the amount of legal tender or virtual currency for recharge or consumption, the name of the obtained virtual props or value-added services, and prompts such as moderate entertainment and rational consumption. Online game operators shall keep records of users’ recharge and consumption for not less than 180 days.

  (thirteen) online game operators should strictly implement the relevant provisions of the "online game minors’ parental care project". It is advocated that online game business units should, on the basis of implementing the "online game parental care project for minors", set the consumption limit of underage users, limit the game time of underage users, and take technical measures to shield scenes and functions unsuitable for underage users.

  (fourteen) online game operators should indicate the contact information of user rights protection in a prominent position in the game. When the legitimate rights and interests of online game users are infringed or there is a dispute with online game users, online game business units may require online game users to show their valid personal identity documents consistent with their registered identity information. If the audit is true, it shall assist online game users in obtaining evidence. The online game business unit has the responsibility to provide evidence to the registered users whose real names have been verified.

  (fifteen) online game operators should take effective measures to protect users’ personal information, prevent users’ personal information from being leaked or damaged, and shall not provide users’ information to third-party enterprises or individuals in any way without authorization.

  Fourth, strengthen post-event supervision in online game operation.

  (sixteen) local cultural administrative departments and cultural market comprehensive law enforcement agencies should make full use of the network cultural market law enforcement cooperation mechanism, and fully implement the "double random and open" supervision of the online game market. It is necessary to continuously improve the level of random inspection of online games. For online game business units with more complaints and reports, it is necessary to increase the frequency of random inspection and daily inspection and focus on supervision. It is necessary to announce the investigation results to the public in a timely manner.

  (17) Local cultural administrative departments and cultural market comprehensive law enforcement agencies should strengthen the credit supervision of online game market according to law, blacklist illegal online game business units or warning lists according to the principle of "whoever punishes them", and implement joint punishment with relevant departments to strengthen the credit constraint on illegal online game business units and relevant responsible persons.

  (eighteen) cultural administrative departments at all levels and cultural market comprehensive law enforcement agencies should strengthen the guidance, service and training of online game business units within their respective jurisdictions. Provincial cultural administrative departments should organize and guide enterprises to carry out training in policies, regulations and business norms, regularly check the implementation of relevant systems such as self-examination of enterprise content and operational norms, and provide administrative guidance for online game business units in a timely manner.

  Five, seriously investigate and deal with illegal operations.

  (19) If an online game operation enterprise engages in the activities specified in Items (1), (2) and (3) of this Notice, and operates an online game without obtaining the approval number or the filing number within the time limit, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Articles 30 and 34 of the Interim Measures for the Administration of Online Games; Those who provide online game downloads, or obtain benefits by means of e-commerce, advertising, sponsorship, etc., shall be investigated and punished in accordance with Articles 27 and 28 of the Interim Provisions on the Administration of Internet Culture.

  (20) Online game operators who engage in online game virtual currency distribution services as specified in Item (4) of this Notice shall abide by the relevant provisions of Articles 6, 18, 19 and 22 of the Interim Measures for the Administration of Online Games, and those who violate the relevant provisions shall be investigated and punished by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with the Interim Measures for the Administration of Online Games.

  (21) If an online game operation enterprise violates the relevant provisions of Items (5), (6), (7) and (8) of this Notice, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 31 of the Interim Measures for the Administration of Online Games.

  (twenty-two) online game operators who violate the relevant provisions of Item (9) of this notice shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 32 of the Interim Measures for the Administration of Online Games.

  (twenty-three) online game operators who violate the relevant provisions of Item (10) of this notice shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 30 of the Interim Measures for the Administration of Online Games.

  (twenty-four) online game operators in violation of the relevant provisions of item (eleven) of this notice, shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agencies of the cultural market in accordance with Article 34 of the Interim Measures for the Administration of Online Games.

  (twenty-five) online game operators who violate the relevant provisions of Item (13) of this notice shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 31 of the Interim Measures for the Administration of Online Games.

  (26) If an online game business unit violates the relevant provisions of Items (12) and (14) of this Notice, it shall be investigated and dealt with by the cultural administrative department at or above the county level or the comprehensive law enforcement agency of the cultural market in accordance with Article 35 of the Interim Measures for the Administration of Online Games.

  This notice shall come into force as of May 1, 2017.

  I hereby inform you.

Beautiful Battle: Unlimited "Female Power"

Wen | Ruogu

In recent years, women’s power is being seen.

In Liu Yang, China’s first female astronaut in space, we see the female strength with infinite courage. In Tu Youyou, the discoverer of artemisinin and a medical scientist who won the Nobel Prize in Physiology or Medicine, we see the female strength that actively embraces the pressure dilemma. In Quan Hongchan, the Olympic diving champion who broke the world record, we see the female strength that dares to last stand. From Zhang Guimei, the winner of the "July 1 Medal" and the first free high school for girls in China, we see the inner firmness.

With their outstanding contributions in scientific research, aviation, sports and other different fields, the social popularity of "her strength" continues to rise, laying the foundation for the arrival of the "all-female variety show" era.

With the rise of "her power", "all-female variety show" has sprouted in singing and dancing, interviews, reasoning and talk shows. Anchoring this content trend, iQiyi actively leads the content innovation of women’s themes, and takes the lead in launching the first all-female outdoor reality show "Beautiful Battle" with the background of "female power", and comprehensively innovates and integrates in the dimensions of guest lineup, theme setting, scene selection, combat system, value output, etc. It not only strives to show women’s courage, wisdom, tenacity and harmony in the form of exciting games, but also adopts the comprehensive outdoor tour mode of new women.

After it was launched, Beautiful Fight attracted much attention both inside and outside the station. It not only reached the TOP1 of the iQiyi soaring list, but also became the TOP1 of the comprehensive public opinion hot list of Lighthouse & the public opinion hot list of the variety show and the public opinion hot list of Yunhe. In addition, there were 1.9 million discussions and 500 million readings on the main topic of the Weibo program with the same name, which received many positive comments, such as "the theme setting is quite resonant" and "the game is also fun". Behind this series of achievements, it benefits from the comprehensive innovation of Beautiful Battle in terms of guest lineup, program mode and value concept.

Guan Le, Zoey, Wang Meng, YCY and Yuqi Zhang, five women from different fields, different ages and different occupations, started a contest involving IQ, EQ, physical strength and endurance in the different theme world of Beautiful Battle, during which they not only showed their distinctive personal characteristics, but also precipitated a profound friendship, and finally let us see the undefined group image of contemporary women.

Some of them are super strong-wind music, which was previously circled because of its strong core strength, easily lifted YCY and carried Yuqi Zhang on the show, and even the flying warrior Song Xiaobao could not help but admire: "Sister, you are really strong."

Some of them are both wise and brave-in the link of "love advances and retreats together", Zoey first focused on the tactics of not touching balloons, which was wise, and then launched a strategic onslaught, which was brave. In this process, Zoey once broke out the fighting capacity of directly grabbing balloons with bare hands, and the topic # Zoey is actually a brave man # caused a heated discussion.

Some of them are open-minded-although Wang Meng was "the most trusted face at first, secretly doing’ undercover’ things", he hid his identity all the way through the customs, but at the last minute, he realized the recovery of "Desperate Planet" with great love, and this wave of operation filled the pattern. Similarly, when the little girl had to give up dancing because she couldn’t control her mouth to gain weight, Wang Meng, who thought of her similar experience, said that "girls don’t have to be fat and give up everything. Being fat is also a kind of beauty."

Some of them grew up at the speed of light-in the "Time Pursuit War" link, when YCY met a powerful opponent, he changed from full of fear to all-out fighting and won the final victory for the "loving partner". More than that, in the "beautiful swimming pool adventure" link, from the beginning, YCY was afraid of water because she couldn’t swim, to brave the water instead of Wang Meng, who was not allowed by her body. The road to growth that she dared to break through was very intuitive, and the female friendship that helped each other was also touching.

Some of them are full of golden sentences-in every program, everyone will express their opinions around the theme, and Yuqi Zhang is full of golden sentences. When it comes to love, she advocates not doing it. "Be sure to find someone you really like. If you don’t like him so much, it will make you more miserable in this matter." Talking about beauty, Yuqi Zhang shared her daughter’s experience of responding to being said that the skirt was not beautiful in the kindergarten atmosphere, and said, "Beauty is actually what we define ourselves. As long as I am happy, I think I am comfortable today, and I don’t care about other people’s things."

"As long as you shoot, you must be beautiful." In the game challenge, the five guests fully released the unique fighting power of women groups, embodied the beautiful qualities such as output strength, wisdom, courage, kindness and unity, and showed the multi-dimensional strength of young women, which made it possible to export women’s issues in multiple ways.

In addition, every program of Beautiful Battle has different flying warriors-Kenny Lin, Tang Jiuzhou, Wu Dajing, Wang Yanlin and FansiR in the first program cooperated tacitly and laughed constantly with the flying warriors, while Song Xiaobao and Ding Yuxi in the second stage were in great contrast, and the joy of Fei Qiming and Ray Ma in the third stage made the interaction between the flying warriors more open.

The revelation and release of the true temperament of the guests can not be separated from the activation of the tailor-made catalyst "Beautiful Battle". Based on the theme of each program, "Beautiful Battle" has set different theme worlds such as Love Planet, Doll World and Flower Planet, which makes the content scene have more innovative directions.

Specifically, the world of absolute love focuses on the pink atmosphere, with the main scenes such as hollow rooftop, power center and cage. The doll planet focuses on the lovely wind, with many scenes such as grass, swimming pool and castle. The flower planet is shot in the film and television city, and each game link has its own strong antique atmosphere, laying the foundation for the diversified development of the game.

Backed by this series of rich scenes, different forms of combat systems are echoed. Their commonness lies in focusing on hard-core wind and comprehensively examining the combat ability of guests in strong interaction.

It is necessary to examine the ability of cooperation, so there is a "common advance and retreat of love" that needs to be confronted by partners, a "color challenge" that needs Qi Xin’s cooperation, and an "animal sports meeting" that needs to adapt to changes.

In this series of different forms of teamwork, the members of the "beautiful group" think in one place and make efforts in one place, and accomplish their tasks in a fancy manner within the established rules.

For example, in the "Save the Color Challenge" session, in order to get more balls to the finish line, the "Beauty Group" and the "Flying Warrior" either hid the balls in props or put them in their trouser legs, or helped to avoid obstacles, and completed the task with their brains wide open and added a lot of jokes.

It is also necessary to compete for intelligence, so there are "undercover tracking" to test the reasoning ability, "beautiful swimming pool adventure" to inspect the knowledge reserve, and "comparison of arithmetic and learning" to test the logical reasoning and computing ability. This series of combat links will root the knowledge of various topics in different interesting games, and when the guests enthusiastically complete the task, they can also simultaneously drive users to participate in it, and strengthen the users’ memory points and goodwill in the festival with strong participation.

It is also necessary to examine the competitive ability, so there is a "time pursuit war" to defeat the undercover, break the prejudice and save the doll, and end the cycle to save the world of flowers and flowers. They not only have to complete the corresponding tasks within the set time, but also need to avoid the pursuit of "troubled beasts", which makes the whole process both brain-burning and exciting, adding more intensive points of view to the program in a tense rhythm.

Relying on a variety of program scenes and a new hard-core combat system, Beautiful Fight not only provides an organic carrier for women’s personality tension and attitude expression, but also makes the visibility of the program continue to grow, allowing users to get a viewing experience that combines brain-burning, interesting and fun elements, and also allows related values to spread through education, thus realizing the original intention of "attracting the eyes with all-female fighting and spreading with positive energy".

When the theme of comprehensive tour is effectively integrated with "other topics", it is the key to attract the attention of the whole people to export female value in the battle. From "Open your heart, brave enough to love" to "Beauty is diverse" and then to "Besides winning, there is _ _ _ _", every program of "Beautiful Fight" has social hot topics that are based on reality and cover all ages, professions and social circles, and runs through various challenges, showing women’s mutual help and helping each other in the form of fighting, and outputting the attitudes and attitudes of contemporary women.

Taking the topic of "Beauty is pluralistic" as an example, Beautiful Battle is described from two angles:

First, the guest’s point of view-when beautiful groups with distinct personalities join hands to break into the battle front, they show happiness, frankness, blood, wisdom and self-confidence in unity and mutual assistance, show their unique beauty, and put forward the proposition that "beauty is never defined, it has countless possibilities"-

It not only breaks the shackles of external beauty, but also breaks the anxiety of figure by Wang Meng’s sentence "Girls don’t have to be fat, so they have to give up everything. Being fat is also a kind of beauty, and they have to feel happy by themselves", and it also publicizes the connotation of internal beauty. Zoey’s sentence "Beauty has many dimensions, encouraging others is a kind of beauty, and helping others is also a kind of beauty" breaks the anxiety of appearance.

Second, the perspective of passers-by-men, women and children express their opinions in the face of the camera of the program group: "I am confident that I am beautiful", "I want to have a stable and powerful core" and "being good-looking is beautiful, knowledgeable and strong inside, and having my own independent thoughts is even more beautiful". In the eyes of the public, beauty is a happy state of mind, beauty is a powerful inner, beauty is the courage to identify yourself, beauty is the courage to fight and never give up, and beauty is to be yourself.

There are not only personal experiences from the perspective of guests, but also different people from the perspective of the public. "Beautiful Battle" uses multiple perspectives to see through women’s hearts and output women’s views, and achieves wall-breaking resonance in the field of variety and real life, so that the majority of users have emotional resonance.

From content innovation to conception sublimation, Beautiful Fight, in the name of fighting, not only vividly depicts the real picture of women’s solidarity and mutual assistance, but also allows young women’s strength to have more exports and more seeds for women’s thinking to sprout here, which is all the accurate insight and rational output of iQiyi on contemporary women’s emotions and demands.

To some extent, the unique style of "Beautiful Fight" in the program mode is not only the epitome of the platform’s innovative ability on the variety track, but also sets an innovative paradigm for the female outdoor reality show for the industry. Next, "Beautiful Battle" will have more open-minded theme battles to be unlocked. Let’s look forward to it!

* Original article, please indicate the source when reprinting.

Hangzhou network police smashed three yellow-related APP cases involving more than 10 provinces and arrested 93 people.

  Reporter Zhang Hongbing learned from the national office of "eliminating pornography and illegal publications" that recently, in order to rectify the chaos of online crimes, the second-level network police departments in Hangzhou city and district have continuously launched a crackdown on illegal crimes of spreading obscene articles on the live webcast platform. Destroyed three porn-related apps known as "live broadcast of beautiful girls" such as "September Long", "Seven Colors" and "PR Society". The case involved more than 10 provinces and arrested 93 people.

  According to the relevant person in charge of the national office of "combating pornography and illegal publications", the network police department in Hangzhou joined hands with Jianggan Branch to successfully destroy the "Beautiful Girl Live" APP, and arrested and detained 50 suspects in 21 counties and cities in 11 provinces including Henan, Fujian and Guangdong, including platform operation and maintenance, family leaders and group management, anchors and gambling organizations; Joined hands with Shangcheng Branch to destroy the "September Long" live broadcast platform, and arrested and detained 29 suspects such as platform management, family heads and anchors in 18 provinces and cities including Beijing, Longyan, Fujian, Dalian, Liaoning, Shenzhen, Shandong Heze, Ningbo, Wenzhou, Jinhua and Quzhou; Jointly with the Economic Development Zone Branch, the "PR Agency" mobile APP was successfully destroyed, and 14 suspects, including platform organizers and anchors, were arrested and detained in Guangzhou, Hebei, Beijing, Chengdu and other places, and six fund accounts were frozen, totaling more than 700,000 yuan. The 476 audio and video videos extracted on the spot were identified as obscene articles.